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Water Boiling

A little RnD exercise while playing with paradigm solver.

fxhoudinirendering

I don’t think paradigm supports air incompressibility currently, so I ended up scattering random spheres inside of the liquid volume and use those as colliders, in addition to other forces, to fake the bubbling effect.

Super fun to iterate with paradigm! This sim only took around 3 min which is CRAZY!

The foam is just a basic pop sim with minpos() being adevected by the fluids velocity field.