Personal Work

Paradigm Splash

I was playing with the new Paradigm solver from Theory Accelerated and wanted to dive into UV transferring to a meshed FLIP surface without seams.

houdinifxparadigm

TAKE AWAYS

Turned out it was very straight forward, just make sure you transfer by @class based on UV connectivity and disable the blend and distance threshold on the transfer, instead using the kernel size and samples. EZPZ!

For each uv island

Thats it! No UV seams.

Clean UVs! No seams.